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Move GameObject to exact position

Hi guys, I don't know if this question was already posted or not, I googled it and I found nothing.... I'm trying to do a very simple thing. Make a game object move from point A to point B in a smooth animation, using C#. I used: transform.Translate(), Vector3.Slerp() and Vector3.SmoothDamp(), but the result is always the same, I even tried to do it this way: void Update() { Vector3 temp = this.transform.position; temp.y += 0.2f; this.transform.position = temp; } But, the result stills the same.... I want to move the gameObject from (x,0,z) to (x,10,z), but no matter what I do, it never achieves whole results, it stops at 10.01 or 10.2 it never stops in 10. I tried with deltaTime, fixedDeltaTime and smoothDeltaTime, tried do it inside Update and FixedUpdate but it never reaches the exact 10 for y axis.... But if I use increments of a unit like : y += 1; Then it works, it achieves 10, but it's way too fast, it doesn't generates a smooth "animation".... Can anybody here help me understand why does it happens?

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