Hi guys, I'm starting to mess around with procedural mesh generation in Unity.
I have a question that I hope someone here can help me with.
What are the differences between mesh.uv, mesh.uv1 and mesh.uv2 ?
I know that Uvs are used to map the textures coordinates for a 3D object, but why do I need a uv1 and a uv2 for?
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